This blog is still under construction, but here you will find regular updates on our project, Fire Emblem: Immortal Sword. Click through to the website for more details if you are unfamiliar with our work.
The short version is that our team (BwdYeti, founder and lead developer; Myke (that’s me!!!), lead writer and designer; Merc, Aeorys Kirru, Vampire Elf, Kitsu, Ragnarok, and Dei Enyt, character artists; Feaw and Kitty of Time, environment artists; ArcSage and Rewjeo, musicians) are working on a fan-made prequel to Fire Emblem 7: Blazing Sword. The game is developed in a custom-made XNA engine and does not require an emulator to play - although it currently does require the user to be running a windows operating system.
We’re now coming into the final stages of development and thought it would be a good idea to keep our fans up-to-date on the latest developments on a more regular basis. Follow us on Facebook and Twitter if you prefer those platforms, as everything posted here will be linked on those pages. The Progress Reports (previously hosted on our forums) will also be posted here from now on.
Watch this space! I’ll be posting soon about FEE3 and our showcase for it.
FE7x on tumblr! Go follow!